Category:High Magicks
Extremely powerful mages have developed a set of robust aura spells. These auras rely on the close co-operation of casters who have trained in these powerful arts.
Any mage currently maintaining a High Magick aura is considered to be a High Mage. High magick auras typically curse the enemies of the mage and allow certain benefits to accrue to the caster.
In addition to the benefits that the caster (and maintainer of the high magick) any other High Mage (even one maintaining a completely different high magick aura) will also qualify for the benefits of the spell just as would the original caster.
Only one high magick can be maintained by any given mage.
Note: Click a table header to sort by that column.
Spell | SubLevel | Effect |
---|---|---|
Attenuation | Lord 25 | Nullify mob surge. |
Planar Modulation | Lord 75 | Pierce mob resistances based on plane. |
Arcana Harvesting | Lord 125 | Gain mana when mobs cast spells. |
Antimagic Feedback | Lord 175 | 'Intercepts' spells cast by mobs in Anti-Magic rooms. Also has a chance to reflect spells targeted at the mage. |
Brittle | Lord 225 | Increases (by a fixed number) all damage done to mobs per hit. |
Sympathetic Resonance | Lord 275 | The mage that targets a mob affected by this aura will gain a short term damage resistance to the same spell they just cast. |
Pages in category "High Magicks"
The following 6 pages are in this category, out of 6 total.