Nexus
		
		
		
		
		
		Jump to navigation
		Jump to search
		
		
	
Nexus opens a gate in the fabric of reality, to join two distant points in space. NEXUS is two-way and requires a destination (or "target"). This can be either a player or a mob (not an object or room). A nexus will stay open longer for higher-level players, but will eventually collapse. After the nexus is open, step in by typing "enter nexus". Since it is two-way, the nexus will also be in the room you have traveled into.
Prerequisite(s): Portal.
Syntax: cast 'nexus' <character/mob>.
This spell is not nearly as valuable as Portal but there are still occasions when having a "two-way portal" may be convenient. See Nexuses for more information about these objects created by this spell.
Categories: 
- Skills And Spells
 - Spells
 - Archer Hero Skills And Spells
 - Bladedancer Hero Skills And Spells
 - Cleric Lowmort Skills And Spells
 - Druid Lowmort Skills And Spells
 - Fusilier Hero Skills And Spells
 - Mage Lowmort Skills And Spells
 - Mindbender Hero Skills And Spells
 - Monk Hero Skills And Spells
 - Paladin Hero Skills And Spells
 - Priest Hero Skills And Spells
 - Psionicist Hero Skills And Spells
 - Rogue Hero Skills And Spells
 - Shadowfist Hero Skills And Spells
 - Sorcerer Hero Skills And Spells
 - Stormlord Lowmort Skills And Spells
 - Warrior Hero Skills And Spells
 - Wizard Lowmort Skills And Spells