Tokoloshe
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Tokoloshe are malevolent, aquatic, spirit-folk, often described as twisted, dwarf-like beings of shadow and spite. Born from dark waters and fear, they are cunning, stealthy, and masters of malicious trickery. Tokoloshe possess the ability to become unseen by drinking water, slipping into a shrouded state that renders them invisible to the naked eye. Naturally attuned to darkness, Tokoloshe have innate infravision, allowing them to see in complete blackness. Their spirit-bound nature also enables them to discorporate temporarily slipping from the material realm to avoid harm or confinement. Being inherently evil, Tokoloshe are unwelcome in certain places and are susceptible to certain holy magics. They move with uncanny silence, able to sneak and move hidden with unnatural ease, stalking their prey unseen. They linger eternally in an undead like state and will find themselves more difficult to heal than other races. Tokoloshe are available to dwarven races as a remort option.
racial: Tokoloshes are capable of the following: evil discorporate infravision movehidden aquatic sneak This race is considered a member of the Undead races. This race has the following characteristics: 'Biped' This race's size is: small
resist: Tokoloshes are scarcely resistant to biological damage. Tokoloshes are scarcely resistant to leeching damage. Tokoloshes are scarcely susceptible to pure divine damage. Tokoloshes are barely resistant to cursed damage. Tokoloshes are scarcely susceptible to fire damage. Tokoloshes are scarcely resistant to water damage.
Comments
Starter page with notes so far
TNL: 2875
Hero Stats
- str 16
- int 23
- wis 18
- dex 21
- con 18
reductions appear to be 21% arcane, 17% divine and psi they are reported to fail arcane (shocking grasp, lowmort) at 96% , however
They are undead so receive poor heals, but rumor that they may be immune to death's door (to confirm)
racials
- evil
- discorporate
- aquatic
- infravision
- sneak
- movehidden
- imbue (cursed)
Tokoloshe seem very similar to sprite, however with some disadvantages like 2.5x tnl, racial evil, and being of undead race so benefiting less from the heals of group mates. Also, no racial dodge.