Wildmind
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WILDMIND 'WILD MIND' Syntax: cast wildmind The Wildmind is a manifestation of the Fury's inner psychoses. Casting this spell produces a shield of raw psychic energy which provides a boost to hit and damage rolls as well as a large hp buffer with a very short duration. Wildmind cannot be cast while wearing armor and will end if any armor is equipped. Casting any psionic attack spell on an enemy that is fighting you will partly recharge the buffer. Killing any worthwhile enemy that is fighting you will reset the duration and randomly apply an additional Fury affect. When Wildmind ends or the buffer drops to zero hp, it takes all Fury affects with it. Recasting Wildmind will detonate and reform the buffer, causing area damage and clearing all Fury affects. The amount of damage and the power of the reformed buffer is dependent on the number of Fury affects removed. Wildmind cannot be learned out of class under any circumstances.
See Also: 'FURY AFFECTS'
Comments
While in Wildmind, a Fury cannot wear any armor unless it's unmade. Note that lights, weapons and some helds1 do not count as armor for the purposes of this spell.
1 Helds that are weapon type do not need to be unmade, eg orb of amorphous essence
Wildmind gives an immediate hp buff. Wildmind can be cast during combat.