Wildmind

From Avatar Wiki Mirror
Jump to navigation Jump to search
WILDMIND 'WILD MIND'
Syntax: cast wildmind

The Wildmind is a manifestation of the Fury's inner psychoses.  Casting
this spell produces a shield of raw psychic energy which provides a boost
to hit and damage rolls as well as a large hp buffer with a very short
duration.  Wildmind cannot be cast while wearing armor and will end if
any armor is equipped.  Casting any psionic attack spell on an enemy
that is fighting you will partly recharge the buffer.  Killing any
worthwhile enemy that is fighting you will reset the duration and
randomly apply an additional Fury affect.  When Wildmind ends or the
buffer drops to zero hp, it takes all Fury affects with it.
Recasting Wildmind will detonate and reform the buffer, causing area
damage and clearing all Fury affects.  The amount of damage and the
power of the reformed buffer is dependent on the number of Fury
affects removed.  Wildmind cannot be learned out of class under any
circumstances.
See Also: 'FURY AFFECTS' 

Comments

While in Wildmind, a Fury cannot wear any armor unless it's unmade. Note that lights, weapons and some helds1 do not count as armor for the purposes of this spell.

1 Helds that are weapon type do not need to be unmade, eg orb of amorphous essence

Wildmind gives an immediate hp buff. Wildmind can be cast during combat.